Destiny 2: Bungie tells proudly, as before starting everything went wrong and she bribed

For the 7th birthday of the Game-Reihedestiny tells the studio bungie from early days. So there was a catastrophic mistake at E3 2013, which one could somewhat dubbed. For bungie a sign, like Destiny would be successful in the years: through stubbornness and preparation.

What went wrong then?

At E3 2013, Bungie wanted to show a great gameplay presentation from Destiny 1. It was planned that the former author Joe Staten and Jason Jones, one of the founders of Bungie, live in front of million audiences a predetermined run by Destiny 1. That should happen as part of the Sony-PK, the largest press conference of the E3. But a technician had accidentally disconnected the connection of Jones' monitor: that could not see what he was playing at all. An HDMI cable had broken. So it looked like the huge announcement of Destiny becomes a complete flop because one of the presentors could not see what he plays. Although they had played the presentation a lot of time and everything worked with the samples, the premiere threatened to fail.

For 2 minutes in the trailer, the guardian of Jason Jones appears, which must play blind at the time:

A man down as a secret code for the technicians

So Bungie has saved the number : Already at 2:20 minutes in the meanwhile legendary gameplay presentation Joe Staat said: Unfortunately we have a man down . That was a sign of the technician of Bungie: Something went wrong here, the video plays.

At the spot, one also hears how Jones laughs a bit nervous, and is running to Staten, who welcomes him with I knew you can do it .

Bungie says: In the seconds thereafter, it succeeded in switching the technicians unnoticed to a recorded video and then ran a recording. Jones and Staten only did as if they were playing Destiny. In reality, this came from the band.

According to Bungie, the change of live on recording for the spectators only worked like a long charging screen . Nobody noticed that.

Hard work, preparation and stubbornness as a success formula

So Bungie sees the incident: For bungie this incident is a sign that maybe not everything always runs after the perfect plan, but hard work, preparation and stubbornness would bring the game series to the end.

You can also see that: What works here like funny improvising was not the only patzer who allowed bungie 2013. This was later known from insider reports.

The hero of the E3 presentation, Joe Staten, had written the story of Destiny 1. The leadership of Bungie was with the story but so dissatisfied that they were briefly chopped in front of the release and the parts re-assembled, causing the story to arbitrarily and nonsensical in many places.

The sentence I do not even have time to explain why I have no time for explanations is now legendary. Bungie had a figure that played a greater role in the original version, as strangers packed for a single scene in Destiny 1, because the animations of the figure had already finished. Therefore, the strangers appeared in a key scene of Destiny 1 and crucially brought the plot.

Fans wondered where this figure came, who she was, which role she probably played in the future of Destiny. But the strangers played no role in Destiny at all, only in this one scene.

Even if the flying change at the E3 did not find out in the audience, the story reboot found all.

The Bungie Documentary From 1991 to Present | Destiny 2: Shadowkeep

The slope in the fact that the perfect plans wicked at Destiny later continued at Destiny 2. The relatively low quality of the end games of Destiny 2 had a reason that did not easily dub with a code word and a video from the tape:

A reboot probably decided the fate of Destiny 2

Comments

Popular posts from this blog

THW Kiel extends with Rune Dahmke and Sven Honig

2D Seoul Like sequel SALT and SACRIFICE Multi-play element introduction video! 【GAMESCOM 2021】

Far Cry 6: This video shows the open game world Yaras