Battlefield 2042 sin of ambitious and therefore has a destruction lower than the planned
Battlefield 2042 You have not started with a good foot. The Shooter of Electronic Arts is being harshly criticized, having entered Steam's worst set of games and with its popularity falling with regard to previous Saga titles, becoming the main delivery with worse score.
While says continues to update it in order to solve the main mistakes that the multiplayer games assault, new details about the ambition of the study with the game are being known. One of the most striking is the destruction, which is lower than that predicted by the development team in the initial conception.
If you remember, skyscrapers were going to be able to tear down completely, but the functionality finally ended up discarded by the current hardware limitation. That points Tom Henderson, the Insider that filtered that information in his day and who has answered the question once it has been proven that in the final version it is not implemented.
Cutter content from the hardware limitations and the short time they had Tom Henderson Henderson aiming that he was too ambitious, and he was cut for not being able to execute him as they wished in the little time they had. He assures that if they return to the 64-player games and smaller maps it could be seen in the future, but insists that it has been a problem of ambition and time. In fact, he has commented that engineers were given six weeks to do a six-month job, and that is why the result is not all polished it should.
Battlefield 2042 was launched on November 19 at PC, PS4, PS5, Xbox One and Xbox Series X | S. He says, they continue to face the problems that emerge, some inmates, but most of them related to the performance of the title, which is receiving numerous updates In order to solve Bugs and balance their multiplayer.
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